May 11, 9:00 am

Join us this Saturday, May 12th at 4PM Pacific at the Frag Dolls' Twitch TV channel for Dolls n' Devs featuring Ghost Recon Future Soldier.
We'll be showcasing never before seen multiplayer maps and co-op campaign gameplay you won't want to miss. During the show, Spectra and Sabre will be chatting with Tommy Jacob, the Creative Director on Future Soldier's multiplayer, and together they will cover Ghost Technology, the various classes, Gunsmith, the campaign, and more.
Facing off against the Dolls in multiplayer will be Dan, Jack Carr, David Self, Michael, and Evan with Geoff Brock, and Shawn Ishihara to fill in due to ego injuries. ;]

Tommy Jacob
Creative Director
Tommy Jacob is the Creative Director on Tom Clancy’s Ghost Recon Future Soldier’s multiplayer at Red Storm Entertainment. He started his career in games in 2001 as an artist building and texturing an array of 3D content. After 3.5 years he moved into an Art Lead position working on Loose Cannon and Rainbow Six: Lockdown before becoming the Art Manager in early 2005. After a little over 1.5 years as Art Manager he went to EA where he worked as a Development Director for 3 years in Concept and Discovery on a wide range of projects. In 2009 he came back to Red Storm to work on New IP with Ubisoft before becoming the Creative Director on GRFS’s multiplayer where he has spent the last 2 years.
Dan
Environment Artist
Jack Carr
Level Designer
David Self
Senior Art Director
Michael
QC Tester
Evan
Lead Level Designer
Geoff Brock
Multiplayer Community Developer
Shawn Ishihara

Oh, and, don't worry - as usual, we're ready to hook our viewers up with some awesome swag!
Up for grabs are bundles of Gunnar glasses complete with Ghost Recon Future Soldier sockets and cases. Gunnar will also be in your closet with their "I <3 My Eyes" shirts we'll be giving away, too!
Also, what more appropriate Future Soldier swag to give away than FUTURE DLC? That's right. Three lucky winners from the stream will be chosen to receive the first GRFS downloadable content upon release!

May 02, 9:00 am

I'm always up for checking out indie titles because, you never know, it may be the next hidden gem. When I was pinged about Boy Loves Girl, it was a game I had never heard of, but I decided to download it and give it a whirl.
"You must help Boy, the love-struck sweetheart, find all the cutest creatures in the world to satisfy Girl’s demands and win her love! Walk thousands of miles, collect stacks of stars, avoid tons of pesky clouds, save millions of smiles and carry the moon on a string in your chivalrous pursuit, surely that’ll capture Girl’s heart, right?"
Grubbyhands.com

The first thing one will probably notice about Boy Loves Girl is its unique art style. It isn't particularly ornate, but its hand drawn feel lends itself well to the whimsical atmosphere the game creates and runs at a very smooth framerate.
The backdrops look like images out of a story book and will take players through the hills, a desert, the "End of the World" and more.
Keeping in line with the romantic feel, the enemies faced in this game are clouds.
Yes. You read that right. Clouds.
But big, angry clouds... with rockets! And bombs!
Okay, it sounds strange in words, but it works well in gameplay. As players guide the moon safely across levels, they will be swiping up and down on their screen to avoid the different obstacles that the clouds present. Some will torpedo straight for you, others explode, and some will try to rain on your parade. So what's a Boy to do in this case? Tap and swipe away! When players are able to time certain actions correctly, they will have the chance to collect more smiles to help complete Star Challenges. Completing all three Star Challenges in a level will unlock special Bonus Stages on your journey to catch Girl.

Alright, so now that you know what to expect, you're probably thinking:
O_o
And probably wondering: Should I get this game?Well here's the deal. The first thirteen levels of this game are available here so you can try it out for yourself.
Personally, as a hardcore gamer, I did not find these levels particularly challenging, but I do know the difficulty is supposed to ramp up towards the end. I'm currently in the middle of the game, and as more obstacles were introduced in the game, I will say it got more fun.
What I do see this game being great at, is being an introduction to non-gamers to lead them further into this realm. The mechanics are extremely simple and easy to grasp, and a mini-tutorial is given whenever new elements are introduced.
I also see Boy Loves Girl being a very cute gift for that special someone, or a game to just relax with after being amped up on a core game all day. Considering the full game is 99-cents and delivers over 50 levels, it's guaranteed you'll be able to get your money's worth.
Download Boy Loves Girl Lite at the App Store
Download Boy Loves Girl Full at the App Store
Apr 25, 9:00 am

That’s right, we’re giving away a ton of Ghost Recon Future Soldier (Xbox 360) and Ghost Recon Online (PC) beta codes away via the Frag Dolls’ Twitch.tv page!
To attain such wonders, refer to the video above for detailed instructions or see below.
1) Log into your account at http://twitch.tv
2) Follow us at http://twitch.tv/fragdolls
3) Send us a message requesting access to the GRFS Beta on Xbox 360 or the GRO Beta on PC.
We’ve all been having a blast with both of these betas, and we’re excited we have the chance to let you guys in on it!
Make sure you also catch our practices by subscribing to the whole team at our Twitch Team Page!
At least one of us will be streaming every Tuesday and Thursday from 5PM to 7PM on Ghost Recon Online or Ghost Recon Future Soldier so hop in our chat; it’s always a good time.
See you in game!

Apr 16, 8:00 am
If you've been keeping up with us here at our website, our Facebook Page and Twitter Feed, you've probably seen our announcement that we would be livestreaming interviews with game developers straight from the PAX East show floor all three days.
We know that not everyone could make it to the live broadcast, so we saved them just for you! Tune in below to see the interviews and subscribe to our YouTube for our steady stream of video content.

Hosted by: Sabre | Special Guest: UbiGabe
Hosted by: SiREN | Special Guest: Daniel Berlin

Hosted by: Sabre | Special Guest: Alex Banks
Apr 05, 9:00 am
This year, the Frag Dolls are hosting a livestream from PAX East every day at 5 PM Eastern. We'll be showing off Assassin's Creed 3, Far Cry 3, and Ghost Recon Future Soldier and joining us will be members of teams that help bring the games into realization! Be sure to tune in as we'll be soliciting questions from the audience and you'll be able to chat with us and fellow gamers live.
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Gabriel Graziani aka UbiGabe
Community Developer
Alex Hutchinson
Creative Director
Previously he was Creative Director at EA Montreal on Army of Two: The 40th Day, and at Maxis in California, where he was Lead Designer on Spore (PC), Lead Designer on The Sims 2 (PS2, GC, XB), and co-Lead Designer on The Urbz: Sims in the City (PS2, GC, XB).
He has written on games for magazines such as Edge, Games(tm), PC Zone, PlayNation and The Official PS2 Magazine, among others. He has spoken about games at DICE in Las Vegas, GDC in San Francisco, E3 in Los Angeles, the Games Convention in Leipzig, Germany and others.
François Pelland
Senior Producer

Daniel Berlin
Game Designer
Before getting into the gaming industry he worked as a tattoo artist for two years, and studied political system at the Malmö University. His biggest source of inspiration comes from reading books, watching movies & TV shows.
His favorite part of game development is seeing how ideas gradually turn in to fully fledged features.
“The absolute best part of game development is seeing an idea split into smaller parts and getting them built and handed back into an assembled and complete feature.”

Alex Banks
Associate Brand Manager













