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Dolls n’ Devs: Ghost Recon Future Soldier
May 11, 9:00 am



Join us this Saturday, May 12th at 4PM Pacific at the Frag Dolls' Twitch TV channel for Dolls n' Devs featuring Ghost Recon Future Soldier.

We'll be showcasing never before seen multiplayer maps and co-op campaign gameplay you won't want to miss. During the show, Spectra and Sabre will be chatting with Tommy Jacob, the Creative Director on Future Soldier's multiplayer, and together they will cover Ghost Technology, the various classes, Gunsmith, the campaign, and more.
Facing off against the Dolls in multiplayer will be Dan, Jack Carr, David Self, Michael, and Evan with Geoff Brock, and Shawn Ishihara to fill in due to ego injuries. ;]



Tommy Jacob

Creative Director


Tommy Jacob is the Creative Director on Tom Clancy’s Ghost Recon Future Soldier’s multiplayer at Red Storm Entertainment. He started his career in games in 2001 as an artist building and texturing an array of 3D content. After 3.5 years he moved into an Art Lead position working on Loose Cannon and Rainbow Six: Lockdown before becoming the Art Manager in early 2005. After a little over 1.5 years as Art Manager he went to EA where he worked as a Development Director for 3 years in Concept and Discovery on a wide range of projects. In 2009 he came back to Red Storm to work on New IP with Ubisoft before becoming the Creative Director on GRFS’s multiplayer where he has spent the last 2 years.

Dan

Environment Artist

Dan is an Environment Artist working at Red Storm Entertainment. A native Californian, Dan went to school to learn 3D modeling and pursue a career in gaming. He has spent the last 5 years with the Ghost Recon franchise, working on DLC packs for Ghost Recon: Advanced Warfighter 2 and keeping busy with Ghost Recon Future Soldier. During his time off, he enjoys skateboarding and listening to punk music.

Jack Carr

Level Designer

Jack Carr is a Level Designer at Ubisoft’s Red Storm studio, and is currently working on Ghost Recon Future Soldier. Prior to working for Red Storm Entertainment, he studied Game Art and Design at The Art Institute of California – San Francisco. In his spare time he likes to play games.

David Self

Senior Art Director

David Self is Senior Art Director at Ubisoft’s Red Storm Entertainment studio. He has been with the Ghost Recon series since Ghost Recon: Summit Strike on the original Xbox. Before working in video games, David worked as a freelance commercial artist for a wide range of clients, from the comic book industry to the defense industry. On Future Soldier, he collaborated with authenticity experts and a team of concept artists to achieve the right look for the multiplayer characters and environments.

Michael

QC Tester

Michael is currently a QC Tester at Red Storm Entertainment on Ghost Recon Future Soldier. Prior to joining the project, Michael cut his teeth on GRAW2 DLC and America’s Army. When he’s not working on his dream job, Michael likes to pwn n00bs.

Evan

Lead Level Designer

Evan is currently the Lead Level Designer on Ghost Recon Future Soldier’s Adversarial component. Evan has been with Red Storm Entertainment - Ubisoft for almost 3 years. Before joining the Red Storm team Evan was a designer and level designer on the America’s Army PC series. In addition to being the team’s Lead Level Designer, Evan is one of Red Storm’s authenticity experts acquiring several certifications in firearms manipulation and repair.

Geoff Brock

Multiplayer Community Developer

Geoff Brock (aka “Ubi-Brock”) is the Multiplayer Community Developer for Ghost Recon Future Soldier based out of the Ubisoft’s Red Storm offices. Geoff first joined the Red Storm studio in 2007, beginning his industry career as a member of the Design team prior to his shift to Community. When not interacting with Ghost Recon’s avid community, he enjoys gaming, graphic art, and a sense of humor.

Shawn Ishihara

Shawn Ishihara is a filmmaker turned video game developer based in North Carolina. Beginning in 2005 he began working with Ubisoft producing behind-the-scenes "Developer Diaries." In 2010, Shawn joined Red Storm Entertainment full time creating video content for marketing and production departments. His passion for visual storytelling and documentary filmmaking provide a unique perspective in game development. In his spare time, Shawn sees copious amounts of movies and plays every video game he can get his hands on!




Oh, and, don't worry - as usual, we're ready to hook our viewers up with some awesome swag!
Up for grabs are bundles of Gunnar glasses complete with Ghost Recon Future Soldier sockets and cases. Gunnar will also be in your closet with their "I <3 My Eyes" shirts we'll be giving away, too!

Also, what more appropriate Future Soldier swag to give away than FUTURE DLC? That's right. Three lucky winners from the stream will be chosen to receive the first GRFS downloadable content upon release!



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Boy Loves Girl - Does girl love game?
May 02, 9:00 am



I'm always up for checking out indie titles because, you never know, it may be the next hidden gem. When I was pinged about Boy Loves Girl, it was a game I had never heard of, but I decided to download it and give it a whirl.

"You must help Boy, the love-struck sweetheart, find all the cutest creatures in the world to satisfy Girl’s demands and win her love! Walk thousands of miles, collect stacks of stars, avoid tons of pesky clouds, save millions of smiles and carry the moon on a string in your chivalrous pursuit, surely that’ll capture Girl’s heart, right?"
Grubbyhands.com



The first thing one will probably notice about Boy Loves Girl is its unique art style. It isn't particularly ornate, but its hand drawn feel lends itself well to the whimsical atmosphere the game creates and runs at a very smooth framerate.
The backdrops look like images out of a story book and will take players through the hills, a desert, the "End of the World" and more.
Keeping in line with the romantic feel, the enemies faced in this game are clouds.
Yes. You read that right. Clouds.
But big, angry clouds... with rockets! And bombs!
Okay, it sounds strange in words, but it works well in gameplay. As players guide the moon safely across levels, they will be swiping up and down on their screen to avoid the different obstacles that the clouds present. Some will torpedo straight for you, others explode, and some will try to rain on your parade. So what's a Boy to do in this case? Tap and swipe away! When players are able to time certain actions correctly, they will have the chance to collect more smiles to help complete Star Challenges. Completing all three Star Challenges in a level will unlock special Bonus Stages on your journey to catch Girl.


Alright, so now that you know what to expect, you're probably thinking:

O_o

And probably wondering: Should I get this game?
Well here's the deal. The first thirteen levels of this game are available here so you can try it out for yourself.
Personally, as a hardcore gamer, I did not find these levels particularly challenging, but I do know the difficulty is supposed to ramp up towards the end. I'm currently in the middle of the game, and as more obstacles were introduced in the game, I will say it got more fun.
What I do see this game being great at, is being an introduction to non-gamers to lead them further into this realm. The mechanics are extremely simple and easy to grasp, and a mini-tutorial is given whenever new elements are introduced.
I also see Boy Loves Girl being a very cute gift for that special someone, or a game to just relax with after being amped up on a core game all day. Considering the full game is 99-cents and delivers over 50 levels, it's guaranteed you'll be able to get your money's worth.

Download Boy Loves Girl Lite at the App Store
Download Boy Loves Girl Full at the App Store

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Get your GRFS and GRO Beta Access from the Frag Dolls
Apr 25, 9:00 am

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That’s right, we’re giving away a ton of Ghost Recon Future Soldier (Xbox 360) and Ghost Recon Online (PC) beta codes away via the Frag Dolls’ Twitch.tv page!
To attain such wonders, refer to the video above for detailed instructions or see below.

1) Log into your account at http://twitch.tv
2) Follow us at http://twitch.tv/fragdolls
3) Send us a message requesting access to the GRFS Beta on Xbox 360 or the GRO Beta on PC.

We’ve all been having a blast with both of these betas, and we’re excited we have the chance to let you guys in on it!
Make sure you also catch our practices by subscribing to the whole team at our Twitch Team Page!
At least one of us will be streaming every Tuesday and Thursday from 5PM to 7PM on Ghost Recon Online or Ghost Recon Future Soldier so hop in our chat; it’s always a good time.

See you in game!

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Frag Dolls PAX East 2012 Livestream Recap
Apr 16, 8:00 am

If you've been keeping up with us here at our website, our Facebook Page and Twitter Feed, you've probably seen our announcement that we would be livestreaming interviews with game developers straight from the PAX East show floor all three days.
We know that not everyone could make it to the live broadcast, so we saved them just for you! Tune in below to see the interviews and subscribe to our YouTube for our steady stream of video content.



Hosted by: Sabre | Special Guest: UbiGabe




Hosted by: SiREN | Special Guest: Daniel Berlin





Hosted by: Sabre | Special Guest: Alex Banks
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Frag Dolls Live from PAX East 2012
Apr 05, 9:00 am

Watch us! | Assassin's Creed 3 | Far Cry 3 | Ghost Recon Future Soldier


This year, the Frag Dolls are hosting a livestream from PAX East every day at 5 PM Eastern. We'll be showing off Assassin's Creed 3, Far Cry 3, and Ghost Recon Future Soldier and joining us will be members of teams that help bring the games into realization! Be sure to tune in as we'll be soliciting questions from the audience and you'll be able to chat with us and fellow gamers live.

On Friday April 6th at 5PM Eastern, Sabre will be hosting a livestream from the PAX East show floor where we'll have guests UbiGabe, Alex Hutchinson, and François Pelland from the Assassin's Creed 3 team to chat about the game and answer your questions!

Gabriel Graziani aka UbiGabe

Community Developer

Gabe has been a Community Developer at Ubisoft for three years, working on such titles as James Cameron's Avatar: The Game, Shaun White World Stage and Prince of Persia - The Forgotten Sands. He joined the Assassin's Creed team two years ago for the PC launch of Assassin's Creed 2 and has been an assassin ever since, working on Brotherhood, Revelations and now AC3. Prior to his work with Ubisoft, Gabe was a games journalist for roughly seven years, working for sites such as GameSpy.com and GamesRadar.com.

Alex Hutchinson

Creative Director

Alex Hutchinson is currently Creative Director on Assassin’s Creed 3 at Ubisoft Montreal.
Previously he was Creative Director at EA Montreal on Army of Two: The 40th Day, and at Maxis in California, where he was Lead Designer on Spore (PC), Lead Designer on The Sims 2 (PS2, GC, XB), and co-Lead Designer on The Urbz: Sims in the City (PS2, GC, XB).
He has written on games for magazines such as Edge, Games(tm), PC Zone, PlayNation and The Official PS2 Magazine, among others. He has spoken about games at DICE in Las Vegas, GDC in San Francisco, E3 in Los Angeles, the Games Convention in Leipzig, Germany and others.

François Pelland

Senior Producer

François Pelland is currently Senior Producer on Assassin’s Creed 3 at Ubisoft Montreal. Previously he was Senior Development Director at EA Montreal on Army of Two and Army of Two: The 40th Day, and prior to that he was Associate Producer on Rainbow Six 3 and Lead artist and Lead Level designer on Splinter Cell at Ubisoft Montreal. A Quebec native, François studied 3D modeling and animation at Centre NAD, but has since expanded his abilities to include more management-oriented skills and has grown into an accomplished leader.
Watch us! | Assassin's Creed 3 | Far Cry 3 | Ghost Recon Future Soldier


On Saturday April 7th at 5PM Eastern, Siren will be hosting a livestream from the PAX East show floor where Daniel Berlin from the Far Cry 3 team will be on to chat about the game and answer your questions!

Daniel Berlin

Game Designer

Daniel Berlin is a game designer working for Far Cry 3 Multiplayer. He previously worked on World in Conflict and World in Conflict: Soviet Assault.
Before getting into the gaming industry he worked as a tattoo artist for two years, and studied political system at the Malmö University. His biggest source of inspiration comes from reading books, watching movies & TV shows.
His favorite part of game development is seeing how ideas gradually turn in to fully fledged features.
“The absolute best part of game development is seeing an idea split into smaller parts and getting them built and handed back into an assembled and complete feature.”

Watch us! | Assassin's Creed 3 | Far Cry 3 | Ghost Recon Future Soldier

On Sunday April 8th at 5PM Eastern, Sabre will be hosting a livestream from the PAX East show floor where Alex Banks from the Ghost Recon Future Soldier team will be on to chat about the game and answer your questions!

Alex Banks

Associate Brand Manager

Alex joined Ubisoft just under a year ago and currently works on Tom Clancy’s Ghost Recon Future Soldier. Prior to his work with Ubisoft, Alex worked at Microsoft on the Xbox business, and Starbucks Coffee Company.

Watch us! | Assassin's Creed 3 | Far Cry 3 | Ghost Recon Future Soldier


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