Interview: Charles Cecil (part one)
Sep 14, 6:05 pm
Sep 14, 6:05 pm
Click here to download part one (28.8mb, MP3)
(part one of the interview covers Charles Cecil’s gameography, the considerations of designing an adventure game, and the current popularity of “lost knowledge” - part two covers Broken Sword: The Angel of Death and the conspiracies behind it, and will be live soon)








