Skyrim: So Long Awaited
Nov 10, 6:00 am
Alright, it’s not exactly a secret that I’ve been anticipating the next title in The Elder Scrolls series for some time.. To cite a specific example of said excitement, there’s me pausing for a smile and a photo amidst a serious accosting of Todd Howard & Pete Hines for juice on the next game at Bethesda’s E3 ‘09 party. What can I say? I just can’t help myself when it comes to their games.
Ever since I started playing this series back with Morrowind I’ve been entranced. When Oblivion came out it became my next favorite to play. I fleshed out far too many fully leveled characters yet wouldn’t take back those hundreds of hours for a thing. To me, there is something inexplicably tangible about the gameplay. It draws me in and fully captivates me to the point that I cannot get enough and I like it.
Not only do I wager this title will be my GotY, I also have enough confidence in this game to preemptively say that Skyrim will probably just assume that top-favorite-spot as Oblivion’s successor.
[Making nice with Pete Hines and Todd Howard at my first E3 2009 as a FD candidate]
Among The Elder Scrolls’ innovations is the obvious and AWESOME introduction of dragons into the fatherland of Skyrim. Between this creature’s massive size and intricate animation detail straight from our fantasies, the dragons add their own draw to the land. Another apparent feature of the game is its sheer beauty! I mean, the Creation Engine is now rendering straight realistic beauty and I can do is *drool* and say ‘it is just so pretty..’
Newly implemented use of dynamic lighting and shadows will aid in vast visual improvement to your environment. Acute attention to detail makes the graphics just gorgeous. Hopefully pop-in won’t be as problematic given the dev team’s aim to improve the land’s draw distance this time around.
The landscape of Skyrim is tundra laden with glaciers, forests, frozen waterfalls and mountain peaks. Naturally with this new frigid territory grew a need for a proper precipitation system. The new one analyzes the ground’s geography and calculates how to snow should accumulate to properly coat your surrounding environment. I’m happy to hear that the foliage will look more realistic as my characters sometimes are avid alchemists.
In the new quest system, quests can be altered more dynamically based on player actions than they could be affected before. As for character interaction, now, the NPC’s are supposed to seem more intelligent. For instance, if you’re friendly with a character you can enter their home & eat from their dinner table as if it was the food you put there. All things considered, this time around he player-NPC interaction should feel more believable than the past heavily criticized models of conversation used in the series.
[At my third E3 I found a big reason to put a grin on my face]
[Skyrim’s official gameplay trailer]
[Awesome live-action trailer Bethesda released late last month]
[An unofficial Skyrim rap by Dan Bull]
Do you SEE why wanting this game has been boiling in my brain for so many years!? You see.
11.11.11 has taken seemingly forever to get here, in turn I will spend an equal amount of forever exploring the long-awaited realm of Skyrim!
<3 Glitch out!
Metadata – Skyrim: So Long Awaited
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Nov 10, 6:00 am
Alright, it’s not exactly a secret that I’ve been anticipating the next title in The Elder Scrolls series for some time.. To cite a specific example of said excitement, there’s me pausing for a smile and a photo amidst a serious accosting of Todd Howard & Pete Hines for juice on the next game at Bethesda’s E3 ‘09 party. What can I say? I just can’t help myself when it comes to their games.
Ever since I started playing this series back with Morrowind I’ve been entranced. When Oblivion came out it became my next favorite to play. I fleshed out far too many fully leveled characters yet wouldn’t take back those hundreds of hours for a thing. To me, there is something inexplicably tangible about the gameplay. It draws me in and fully captivates me to the point that I cannot get enough and I like it.
Not only do I wager this title will be my GotY, I also have enough confidence in this game to preemptively say that Skyrim will probably just assume that top-favorite-spot as Oblivion’s successor.
[Making nice with Pete Hines and Todd Howard at my first E3 2009 as a FD candidate]
Among The Elder Scrolls’ innovations is the obvious and AWESOME introduction of dragons into the fatherland of Skyrim. Between this creature’s massive size and intricate animation detail straight from our fantasies, the dragons add their own draw to the land. Another apparent feature of the game is its sheer beauty! I mean, the Creation Engine is now rendering straight realistic beauty and I can do is *drool* and say ‘it is just so pretty..’
Newly implemented use of dynamic lighting and shadows will aid in vast visual improvement to your environment. Acute attention to detail makes the graphics just gorgeous. Hopefully pop-in won’t be as problematic given the dev team’s aim to improve the land’s draw distance this time around.
The landscape of Skyrim is tundra laden with glaciers, forests, frozen waterfalls and mountain peaks. Naturally with this new frigid territory grew a need for a proper precipitation system. The new one analyzes the ground’s geography and calculates how to snow should accumulate to properly coat your surrounding environment. I’m happy to hear that the foliage will look more realistic as my characters sometimes are avid alchemists.
In the new quest system, quests can be altered more dynamically based on player actions than they could be affected before. As for character interaction, now, the NPC’s are supposed to seem more intelligent. For instance, if you’re friendly with a character you can enter their home & eat from their dinner table as if it was the food you put there. All things considered, this time around he player-NPC interaction should feel more believable than the past heavily criticized models of conversation used in the series.
[At my third E3 I found a big reason to put a grin on my face]
Well that’s quite enough about my love affair with The Elder Scrolls and what I’m thrilled to see in this fifth installment of the series. It’s high time I share the trailers that speak for themselves about this prodigy of production! Oh, and a rad little Skyrim rap I stumbled upon.
[Skyrim’s official gameplay trailer]
[Awesome live-action trailer Bethesda released late last month]
[An unofficial Skyrim rap by Dan Bull]
Do you SEE why wanting this game has been boiling in my brain for so many years!? You see.
11.11.11 has taken seemingly forever to get here, in turn I will spend an equal amount of forever exploring the long-awaited realm of Skyrim!
<3 Glitch out!
SHARE THIS:
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